The Mediterranean Sea as a border, as a place, as a space - for wind, waves and ground, for journeys, for escape, for sea dwellers, cargo ships and narratives, for longing, for memories, for stagnation, for movement and currents.
What and who and how and why? So many questions around AI, tools, models and training Data, possibilities, limitations and risks. Using these technologies to comment on the very same ones through the lenses of history, politics, society, culture and science we approached this with humour as a high order maybe-intelligence.
Umfeld, Spielfeld; Ziel und Zufall; Augen zu, Augen auf; Auf Los geht's los! Aufbrechen, Auflösen, Auf den Kopf stellen! Spielbrett, Pausenhof, Gameshow, Triple A Open World MMORPG. Game-Engine, Kreide und Würfel, choose your character!
i‘ve been holding regular workshops for kids and teenagers around the topics of gaming: artwork, design, logic, sound, storytelling, fun